Jeenx Pro Trading Guide ~ All Card Values Listed for Reference

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Jeenx Pro Trading Guide ~ All Card Values Listed for Reference

Post  ChrisLeMay on Sat Nov 17, 2012 7:27 pm

Credit goes to:
http://www.neoseeker.com/forums/59268/t1793508-jeenx-pro-trading-guide-all-card-values-listed-for-reference/

So you just pulled a Ms. Marvel SSR speed card in a $1 pack but you want to go Tactics defense or Bruiser attack. One guy is offering 3 SR for your SSR. Another offers SSR Hulk for your SSR Marvel. What cards do you trade for and what is a fair value for your card?

Card values are the most debated subject in trading card games and everyone has their own opinion. This guide will help you avoid the hopelessly inept traders that waste everyone's time and the lowballing scum we all hate with a passion.

Examples:

*Ill give you my SSR Ghost rider for your SSR Captain America but you should give me another SSR cause I have what you want!*

*Offering my 3 SR for your SSR cause I'm overpaying*

*My UR Black Widow for any of your two SSR cards because I'm downtrading *

If you think any of the above offers are "fair" (which I see all the time) then you need to read this guide!

*Card Rankings in order of total value by #stars.

Legendary - 7*******
Ultimate Rare (UR) - 6******
Super Special Rare - 5*****
Special Rare - 4****
Rare - 3***
Uncommon - 2**
Common - 1*


*Value is defined by a card's Demand for trade, Skill, Stats, Utility in decks and Rarity using a 1-10 rating system with 1 being the worst and 10 the best.

The Current Meta in Marvel:

1: Speed has the best attack potential
2: Tactics has the best defense potential
3: Bruiser has the worst defense potential
4: Tactics has the worst attack potential
5: Players generally favor attack decks. Therefore attack cards are more in demand.
6: Boost to all cards are stronger than self-boost cards.
7: Boost cards are more in demand than cards that degrade attack or defense.
8: 3 Boosts is stronger than 3 degrades due to cumulative stat increases vs diminishing returns off multiple degrades.

Definitions:

Proc - A card's skill being used in battle.
Wing Card - Cards with powerful statistics but have weak or unreliable skills. Are placed in your deck like bookends.
Lowballer/Lowballing - A player who initially offers an obvious below market value or insulting bid for your cards/items. Lowballers do this knowingly or through ignorance. Universally disliked by the entire trading community.
Trade Bait - A card that everyone desires. Used to attract traders, sweeten deals or nudge a trade in your favor.

Ultimate Rares: The best cards in the game! Players have spent hundreds of $$$ in their hopes of obtaining a UR with no success.

Spiderman - As of now, Spiderman is the single best attack card in the game and most demanded. Spidey boasts the highest speed attack stats and an impressive attack skill that boosts to a speed only alignment with relatively high usage. This boost skill and above average proc rate makes spiderman the top attack card. Remember, alignment specific boosts give a greater % than boost to all cards such as Nick Fury and Black Widow.

Rarity: 9
Skill: 9
Stats: 9
Utility: 6.5
Demand: 10
Real $ value: I have seen Spiderman sell for as high as $120.

Ironman - The second best card available. Has less attack than spiderman but more overall defense. Ironman is the Marvel equivalent of ROB Cerberus. Ironman's skill is more versatile as it boosts to attack and defense and thus can be used on attack and defensive decks with great success. However, because it is a dual boost it gives less % than an alignment specific boost but more than a boost to all skill. Relatively high usage proc rate means you can count on Ironman's skill to go off fairly often.

Rarity: 9
Skill: 8.5
Stats: 9
Utility: 10
Demand: 9
Real $ value: I have seen Ironman sell from $80-100.

Hulk - The first event UR to be awarded. Awesome artwork backed up with great overall stats makes Hulk a must have for Bruiser attack decks. Since Hulk cannot be gained through card packs, demand is high for this limited released card. Hulk has the highest attack of any card at 13403. However, Hulk's skill is a self boost to attack with a low proc rate. When Hulk's skill procs, it is the greatest self boost in the game and will add an extreme amount of attack. UR Hulk+ by comparison adds 50% to atk with significant boost. Although Hulk's skill is extremely powerful, its low proc rate makes it unreliable in battle. Hulk is best used as a wing card. 2 Legend Hulks and 3 UR Thor is truly a fearsome atk deck combo.

Rarity: 10
Skill: 4
Stats: 10
Utility: 6
Demand: 10
Real $ value: I have been offered $120 for Hulk. This is too low imo.

Wolverine - Marvel's franchise mutant. Powerful overall attack stats but weak defense for a UR. Unless you are going bruiser attack deck, Wolverine will not do much else for utility. Has a decent but selfish skill with average proc rate. Self boosts to atk and defense provide utility in both decks. A cost of 32 power for an average boost to low defensive stats makes Wolverine a better choice for offensive decks. A good card to pair with Thor's boost.

Rarity: 9
Skill: 7.5
Stats: 9
Utility: 7.5
Demand: 8.5
Real $ value: Less value than Spiderman and Ironman and not as limited as hulk. $60-75.

UR Black Widow - Marvel's first invite card. Black Widow is a decent card for newer players that can provide average fire power to atk and def decks and is easily available to many players. As a player's deck develops, Black Widow will began to take a backseat to more powerful cards. Widow has average stats depending on how many you master and fuse together. 4 is needed but 8 can be fused for greatest effect. However, stats for Widow barely surpass 6.5 atk/def for a perfect card. By comparison, fused rares will provide the same stats at much cheaper costs. Widow has a decent skill that can be used with all cards on atk/def decks. She also has low power requirements from 10-16pwr which means she can be used to fill out decks low on atk/def points. Widow's skill can boost atk/def with an average proc rate. At UR level her skill usage changes to remarkable which is the only card to do this. Widow is not a True UR though and should never be valued as such. Currently, a UR Widow is the best option for skilling up SSR-Legend cards effectively.

Rarity: 1
Skill: 8
Stats: 3-4 depending on fusion path.
Utility: 10
Demand: 5
Real $ value: You should not be buying these but if you must you can buy referrals for cheap from other players for less than $1.

SSR Cards: Powerful and dominating cards. A deck of these will earn you a spot with the top alliances.

Captain America - The King Arthur of Marvel without Excalibur. The best defensive card in the game period. Captain America makes players turn redder than the defeat screen message. Has over 12000 Defense when fused properly and a significant boost to tactics defense only skill with a high proc rate. Defensive stats almost rival Legend cards. Captain America is super strong and super reliable in any tactics defense deck. His utility suffers when included in attack decks or paired with bruiser/speed cards. Trade for Captain America if you go tactics defense deck and you will not be disappointed. Because boosts stack cumulatively, 2-3 Captain Americas can reliably boost your base defensive stats to incredibly high levels.

Rarity: 8
Skill: 9
Stats: 8.5
Utility: 4
Demand: 9
Real $ value: Usually sold between $35-40. Are traded 1:1 with Ghost Rider.

Ghost Rider - The top speed deck attack card besides Spiderman. The attacking version of Captain America. Ghost Rider is blessed with great overall attack stats and a powerful skill. His skill gives an average chance to significantly boost atk of all speed cards. Ghost rider is one of the most sought out SSR cards for these reasons. Best used as an attacker, Ghost Rider provides adequate defense if nothing better is used. If you can trade up for a Ghost Rider (even if you do not actually need the card) do it! Ghost Riders are easy to trade for any other SSR 1:1 and work as excellent trade bait.

Rarity: 8
Skill: 8.5
Stats: 8
Utility: 5
Demand: 9
Real $ Value: Between $35-40. Are traded 1:1 with Captain America.

Hulk - A must-have wing card for bruiser attack decks. Hulk has high attack stats at any level. Easily more powerful than Thor but suffers from near useless skill. Hulk's skill self-boosts for 50% more attack power but has an unreliable very low proc rate. This is currently the lowest proc rate in the game. As such, do not count on Hulk winning you battles with his skill. Instead use him as a wing card paired with Thor and take advantage of how high boosts reach off his great attack stats. Hulk has awful defensive stats and should be only used in attack decks.

Rarity: 8
Skill: 3
Stats: 7.5
Utility: 4
Demand: 6.5
Real $ Value: Not too great based off demand, skill and utility. Estimate around $20-30.

Thor - The popular, Avenger, Thunder God that sometimes goes toe to toe with Hulk in comics. Thor is an excellent, balanced bruiser attack card with a great skill. His overall stats are slightly lower than Captain America and Ghost Rider. Perfect Fusions give Thor just over 10000 attack. For bruiser attack decks, Thor is a necessity and will be the keystone in your deck. Has a significant boost to bruiser alignment attack with an average proc rate. Thor's skill is both reliable and powerful. Multiple Thors used in conjunction with SSR Hulk/UR Hulk as wing cards, have the ability to do some major damage. Thor's have been traded 1:1 with Ghost Rider and Captain America but overall those are losing trades. The Loki event has seen an increase in the number of Thors available for trade. Thor is decent on defense but should be primarily used in attack decks.

Rarity: 7
Skill: 8.5
Stats. 8
Utility: 6
Demand: 8.5
Real $ Value: Thor is a popular card even with lower stats than Captain America and Ghost Rider. As such, he usually sells for $35-40.

Ms. Marvel - The best speed defense card in the game. If you decided to build a speed defense deck then Ms. Marvel should be your building blocks. Solid defensive stats and an average proc rate for a significant boost to speed defense alignment make her an excellent core card. Think of Marvel as a slightly underpowered Captain America with a skill that is just as powerful but slightly less reliable. A pure defensive card, Marvel suffers from low attack stats and contributes no skill to an offensive deck. Because of her release several weeks after Marvel started, she is slightly rarer than other SSR as her circulation numbers have not caught up to other SSR.

Rarity: 8.5
Skill: 8.5
Stats: 8.5
Utility: 5
Demand: 7.5
Real $ Value: $30-35.

DareDevil - Known as DD in trade lingo, DareDevil is a balanced speed defensive card that can find use on an attack or defensive deck. Primarly, a defensive card based on his skill, DD significantly degrades the atk of all opponents cards with a relatively low proc rate. DD is currently the most powerful degrade to all atk card on the market which ups his value and utility. However, this great skill is hindered by an unreliable proc rate making it hit or miss. If needed, DD can find use on an offensive deck for added firepower but should only be used so when no alternative exists due to his high point cost and lack of offensive skill. DD is balanced in atk/def stats but shines in neither role. Overall, DD is a solid speed defensive card but is easily surpassed by Ms. Marvel.

Rarity: 8
Skill: 7
Stats: 7.5
Utility: 6
Demand: 6.5
Real $ Value: $20-25


Fantastic
DareDevil to come soon.


SR Cards To be completed soonhttp://www.neoseeker.com/forums/59268/t1793508-jeenx-pro-trading-guide-all-card-values-listed-for-reference/

ChrisLeMay
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Join date: 2012-11-11

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